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- Pokemon TCG Pocket Mega Swampert Jellicent Deck Guide YeniFreeIn stockamericanMega Swampert Jellicent decks have been everywhere in Pokémon TCG Pocket lately, especially going into 2026 events. The main draw is simple: huge 150-damage hits from Mega Swampert ex while Jellicent quietly keeps your energy flowing. Strong-Armed Destroyer hits hard and randomly discards energy from both sides, which sounds risky at first, but Jellicent turns that downside into fuel. Since it can attach Water Energy from the discard whenever it or your bench takes damage, you often end up recovering faster than your opponent. That mix of burst damage and disruption is why the deck does so well into bulkier setups like Oricorio or Mega Kangaskhan.
Most lists stick close to a fast 20-card core. You run the full Swampert and Jellicent lines, Rare Candy to skip stages, and Mantyke to help accelerate energy early. Supporters like Cyrus, Sabrina, and Mars add hand and board disruption, while Professor's Research and Poké Ball keep things consistent. The goal is to evolve quickly, land Mega Swampert by turn two or three, and start swinging before opponents stabilize. Protective Poncho helps keep early Mudkips alive long enough to evolve, which matters more than people think.
Early turns are all about setting the engine. Opening Mudkip or Frillish feels ideal, especially if you have search or draw to back it up. Getting Jellicent online early lets you absorb hits while building an energy buffer in discard. Once Mega Swampert hits the field, you can start chaining attacks. Even though the attack discards energy, Jellicent usually refunds enough to keep you swinging every turn. Against ex decks, three big hits normally close the game, and non-ex boards fold even faster.
Matchups tend to favor you if the opponent relies heavily on energy attachments. Decks that need multiple turns to build attackers struggle once their energy starts getting stripped. Faster lists like Greninja can be rough if they set up before you mega evolve, and Magnezone mirrors your denial plan, so those games require tighter resource play. Protecting Jellicent becomes the priority in slower mirrors, since losing the engine hurts more than losing Swampert for a turn.
Energy management is really what makes the deck click. You're discarding constantly, but you're also refilling constantly. Running a heavier Water count helps, and Mantyke gives you a small acceleration boost early. Retreat costs are clunky, so most games you commit to one active and push damage rather than pivoting around.
Once you get comfortable with the flow, the deck feels oppressive in the best way. You're hitting for big numbers, disrupting setups, and never really running out of gas. It's one of the more satisfying Water builds right now, and when the loop gets going, opponents often feel like they're just trying to survive the next 150.
As a trusted gaming service platform, RSVSR helps players stay up to date with Pokemon TCG Pocket Items guides, tips, and in-game details. Visit https://www.rsvsr.com/pokemon-tcg-pocket-items for the latest deals and services to enhance your Pokémon TCG Pocket experience.Mega Swampert Jellicent decks have been everywhere in Pokémon TCG Pocket lately, especially going into 2026 events. The main draw is simple: huge 150-damage hits from Mega Swampert ex while Jellicent quietly keeps your energy flowing. Strong-Armed Destroyer hits hard and randomly discards energy from both sides, which sounds risky at first, but Jellicent turns that downside into fuel. Since it can attach Water Energy from the discard whenever it or your bench takes damage, you often end up recovering faster than your opponent. That mix of burst damage and disruption is why the deck does so well into bulkier setups like Oricorio or Mega Kangaskhan. Most lists stick close to a fast 20-card core. You run the full Swampert and Jellicent lines, Rare Candy to skip stages, and Mantyke to help accelerate energy early. Supporters like Cyrus, Sabrina, and Mars add hand and board disruption, while Professor's Research and Poké Ball keep things consistent. The goal is to evolve quickly, land Mega Swampert by turn two or three, and start swinging before opponents stabilize. Protective Poncho helps keep early Mudkips alive long enough to evolve, which matters more than people think. Early turns are all about setting the engine. Opening Mudkip or Frillish feels ideal, especially if you have search or draw to back it up. Getting Jellicent online early lets you absorb hits while building an energy buffer in discard. Once Mega Swampert hits the field, you can start chaining attacks. Even though the attack discards energy, Jellicent usually refunds enough to keep you swinging every turn. Against ex decks, three big hits normally close the game, and non-ex boards fold even faster. Matchups tend to favor you if the opponent relies heavily on energy attachments. Decks that need multiple turns to build attackers struggle once their energy starts getting stripped. Faster lists like Greninja can be rough if they set up before you mega evolve, and Magnezone mirrors your denial plan, so those games require tighter resource play. Protecting Jellicent becomes the priority in slower mirrors, since losing the engine hurts more than losing Swampert for a turn. Energy management is really what makes the deck click. You're discarding constantly, but you're also refilling constantly. Running a heavier Water count helps, and Mantyke gives you a small acceleration boost early. Retreat costs are clunky, so most games you commit to one active and push damage rather than pivoting around. Once you get comfortable with the flow, the deck feels oppressive in the best way. You're hitting for big numbers, disrupting setups, and never really running out of gas. It's one of the more satisfying Water builds right now, and when the loop gets going, opponents often feel like they're just trying to survive the next 150. As a trusted gaming service platform, RSVSR helps players stay up to date with Pokemon TCG Pocket Items guides, tips, and in-game details. Visit https://www.rsvsr.com/pokemon-tcg-pocket-items for the latest deals and services to enhance your Pokémon TCG Pocket experience.0 Yorumlar 0 hisse senetleri 132 ViewsPlease log in to like, share and comment! - All Working Bee Swarm Simulator Codes February 2026 YeniFreeIn stockamericanBee Swarm Simulator codes in February 2026 are still one of the easiest ways to speed up your progress, especially if you're trying to grow your hive, earn honey faster, or push into tougher fields without endless grinding. New codes don't appear constantly, but there's a good selection of active ones you can redeem right now, and knowing what they give you makes a big difference in when and how you use them.
One of the most notable codes heading into 2026 is DiscordMillion, which was released to celebrate the game's massive community. It's easily one of the strongest codes currently available. When you redeem it, you get a 48-hour double Honeyday Event buff along with Mondo Chick Blessing stacks, two Marshmallow Bees, and a Pink Balloon. Together, these rewards create a long-lasting boost to pollen collection, conversion, and capacity. It's the kind of code you'll want to save for a weekend or a long play session, where you can stay active, rotate fields, and really take advantage of the extended buffs.
Seasonal and event-related codes are still a big part of Bee Swarm Simulator in early 2026, and several of them remain active. LatePresents gives you two Presents, which are useful for interacting with NPCs and chasing extra bonuses during holiday events. Another popular one, 777, is packed with rewards, including a Holiday Event buff, a Super Smoothie, unlimited gumdrops for a short time, multiple color boosts, field winds, tickets, and more. This code is all about short, high-intensity farming, and it works best when you commit to one strong field and go all in for those few minutes.
There are also a handful of long-standing utility codes that are still worth using if you haven't redeemed them yet. ThreeBeeVee provides solid pollen and conversion buffs, a Loaded Dice, and a Mountain Top Field boost, making it especially useful for players who are already past the early game. 15MMembers celebrates a major group milestone and offers a bundle of rewards, though you'll need to join the official Bee Swarm Simulator group to claim it. Other codes like BeesBuzz123, BopMaster, and ClubBean lean more toward consumables, handing out things like tickets, gumdrops, and a Magic Bean paired with a Pineapple Patch boost. They're easy to redeem whenever you need a small boost.
Beyond the big, flashy codes, there are plenty of smaller ones that still add up over time. Codes such as Connoisseur, Crawlers, and Roof usually reward a few tickets each. On their own, they don't look like much, but those tickets quickly stack up toward new bees, event items, or shop purchases. Nectar and Wax focus more on honey and mixed rewards, offering a chunk of honey along with tickets. For newer players, redeeming all of these smaller codes early can help you skip some of the slowest parts of progression and unlock better tools and backpacks sooner.
Once you're in Bee Swarm Simulator, you just open the code box in the top-left corner of the screen, enter the code exactly as written, and hit redeem. It's usually best to save the strongest buffs and long-duration rewards for sessions when you know you'll be playing for a while, instead of triggering them right before logging off. By combining big event codes like DiscordMillion and 777 with smaller ticket and honey rewards, you can keep your hive growing steadily throughout February 2026 without spending Robux and stay ready for whatever new codes show up next.
As a trusted gaming service platform, U4GM helps players stay up to date with Bee Swarm Simulator guides and in-game details. Visit https://www.u4gm.com/bee-swarm-simulator-items for exclusive deals and services to enhance your Bee Swarm Simulator experience.Bee Swarm Simulator codes in February 2026 are still one of the easiest ways to speed up your progress, especially if you're trying to grow your hive, earn honey faster, or push into tougher fields without endless grinding. New codes don't appear constantly, but there's a good selection of active ones you can redeem right now, and knowing what they give you makes a big difference in when and how you use them. One of the most notable codes heading into 2026 is DiscordMillion, which was released to celebrate the game's massive community. It's easily one of the strongest codes currently available. When you redeem it, you get a 48-hour double Honeyday Event buff along with Mondo Chick Blessing stacks, two Marshmallow Bees, and a Pink Balloon. Together, these rewards create a long-lasting boost to pollen collection, conversion, and capacity. It's the kind of code you'll want to save for a weekend or a long play session, where you can stay active, rotate fields, and really take advantage of the extended buffs. Seasonal and event-related codes are still a big part of Bee Swarm Simulator in early 2026, and several of them remain active. LatePresents gives you two Presents, which are useful for interacting with NPCs and chasing extra bonuses during holiday events. Another popular one, 777, is packed with rewards, including a Holiday Event buff, a Super Smoothie, unlimited gumdrops for a short time, multiple color boosts, field winds, tickets, and more. This code is all about short, high-intensity farming, and it works best when you commit to one strong field and go all in for those few minutes. There are also a handful of long-standing utility codes that are still worth using if you haven't redeemed them yet. ThreeBeeVee provides solid pollen and conversion buffs, a Loaded Dice, and a Mountain Top Field boost, making it especially useful for players who are already past the early game. 15MMembers celebrates a major group milestone and offers a bundle of rewards, though you'll need to join the official Bee Swarm Simulator group to claim it. Other codes like BeesBuzz123, BopMaster, and ClubBean lean more toward consumables, handing out things like tickets, gumdrops, and a Magic Bean paired with a Pineapple Patch boost. They're easy to redeem whenever you need a small boost. Beyond the big, flashy codes, there are plenty of smaller ones that still add up over time. Codes such as Connoisseur, Crawlers, and Roof usually reward a few tickets each. On their own, they don't look like much, but those tickets quickly stack up toward new bees, event items, or shop purchases. Nectar and Wax focus more on honey and mixed rewards, offering a chunk of honey along with tickets. For newer players, redeeming all of these smaller codes early can help you skip some of the slowest parts of progression and unlock better tools and backpacks sooner. Once you're in Bee Swarm Simulator, you just open the code box in the top-left corner of the screen, enter the code exactly as written, and hit redeem. It's usually best to save the strongest buffs and long-duration rewards for sessions when you know you'll be playing for a while, instead of triggering them right before logging off. By combining big event codes like DiscordMillion and 777 with smaller ticket and honey rewards, you can keep your hive growing steadily throughout February 2026 without spending Robux and stay ready for whatever new codes show up next. As a trusted gaming service platform, U4GM helps players stay up to date with Bee Swarm Simulator guides and in-game details. Visit https://www.u4gm.com/bee-swarm-simulator-items for exclusive deals and services to enhance your Bee Swarm Simulator experience.0 Yorumlar 0 hisse senetleri 373 Views - ARC Raiders Week 14 Trials Guide YeniFreeIn stockamericanWeek 14 Trials in ARC Raiders run from January 26 to February 2, 2026, and they're a solid mix of combat, farming, and map knowledge checks. You get five objectives to work through, all aimed at pushing you into tougher encounters with ARC machines while rewarding smart routing and efficient fights. Once Trials unlock at level 15, they become one of the fastest ways to earn leaderboard points, cosmetic blueprints like the Survivor skin, and rank progress. If you catch bonus conditions like Night Raid or an Electromagnetic Storm, the point gains stack up quickly, making it possible to clear most objectives in a run or two if you plan things well.
One of the tougher tasks this week involves damaging Bastions, which are basically walking gun platforms with serious firepower. Your best bet is heading to higher-level areas like Spaceport's Departure Building or Container Storage, especially during Night Raid when spawns are more reliable and points are doubled. Heavy-hitting weapons like the Anvil, Ferro, or Renegade work best here, and you'll want to bring plenty of ammo along with shields and rechargers. Focus fire on the yellow joints in their legs to stagger them, then hit the exposed canister on their back. Tossing Trailblazers or Deadlines before backing off can speed things up. Two Bastions are usually enough to max out the score if you're hitting weak points consistently.
Another trial focuses on clearing out smaller enemies like Ticks, Fireballs, and Pops. These can be annoying in large groups, but they're also easy points if you approach them methodically. Buried City is especially good for this, with a loop through places like the Hospital, Parking Garage, Research, Space Travel, and the Galleria giving you constant respawns. Night Raid makes this even better. Stick to controlled pulls, don't rush into clusters, and pick enemies off at range while backing up when needed. It's a low-risk objective that fits nicely alongside other trials in the same run.
Damaging Wasps is much easier if you take the high ground. Spaceport's Launch Towers are ideal, since Wasps circle the area and struggle to pressure players who stay elevated. Bring enough medium ammo, a light shield, and some healing, then settle in and pick them apart. Popping their blades to force crashes keeps things safe and predictable. If you're patient and watch your extraction timing near the Central Elevator, you can hit the damage requirement without ever feeling overwhelmed.
One of the more relaxed objectives this week is harvesting plants. You're looking specifically for things like mushrooms, great mullein, and agave, so fruits don't count. Maps with Lush Bloom active are the best choice, since nodes are more plentiful, and that modifier rotates every couple of hours. Speed matters more than perfection here, so adrenaline shots help a lot when you're racing other players between nodes. You'll often finish this objective naturally while moving between combat zones, especially on maps like Dam Battlegrounds during Night Raid or storm conditions.
The final trial overlaps nicely with earlier ones by asking you to damage Rocketeers, Leapers, or Bastions. Areas like The Blue Gate in Buried City or the Launch Towers in Spaceport are great for Rocketeer spawns, especially near Reinforced Reception. Load up on ammo, medium shields, and bandages, then tailor your explosives to the enemy type you're focusing on. Luring these enemies into tighter spaces makes fights far more manageable. Taking down two minibosses usually maxes out the points, but if you're feeling confident, pushing further with explosives can boost your leaderboard score without much added risk.
If you want to three-star everything efficiently, the key is chaining objectives together instead of treating them separately. Spaceport and Buried City both work well under bonus conditions. Start by hunting Bastions or other minibosses, pick off Wasps from elevated spots, clear buildings for small enemy kills, and grab plant nodes as you move between areas. Squadding up can make Bastions faster if you're struggling solo, but it's still very doable alone with good positioning. Most strong runs hit three stars in under 20 minutes per map. Week 14 rewards players who bring flexible loadouts and know enemy spawns well, making it a great setup for pushing ranks and grabbing cosmetics as Season 2 ramps up.
As a trusted gaming service platform, RSVSR helps players stay up to date with ARC Raiders guides, tips, and in-game details. Visit https://www.rsvsr.com/arc-raiders-items for the latest deals and services to enhance your ARC Raiders experience.Week 14 Trials in ARC Raiders run from January 26 to February 2, 2026, and they're a solid mix of combat, farming, and map knowledge checks. You get five objectives to work through, all aimed at pushing you into tougher encounters with ARC machines while rewarding smart routing and efficient fights. Once Trials unlock at level 15, they become one of the fastest ways to earn leaderboard points, cosmetic blueprints like the Survivor skin, and rank progress. If you catch bonus conditions like Night Raid or an Electromagnetic Storm, the point gains stack up quickly, making it possible to clear most objectives in a run or two if you plan things well. One of the tougher tasks this week involves damaging Bastions, which are basically walking gun platforms with serious firepower. Your best bet is heading to higher-level areas like Spaceport's Departure Building or Container Storage, especially during Night Raid when spawns are more reliable and points are doubled. Heavy-hitting weapons like the Anvil, Ferro, or Renegade work best here, and you'll want to bring plenty of ammo along with shields and rechargers. Focus fire on the yellow joints in their legs to stagger them, then hit the exposed canister on their back. Tossing Trailblazers or Deadlines before backing off can speed things up. Two Bastions are usually enough to max out the score if you're hitting weak points consistently. Another trial focuses on clearing out smaller enemies like Ticks, Fireballs, and Pops. These can be annoying in large groups, but they're also easy points if you approach them methodically. Buried City is especially good for this, with a loop through places like the Hospital, Parking Garage, Research, Space Travel, and the Galleria giving you constant respawns. Night Raid makes this even better. Stick to controlled pulls, don't rush into clusters, and pick enemies off at range while backing up when needed. It's a low-risk objective that fits nicely alongside other trials in the same run. Damaging Wasps is much easier if you take the high ground. Spaceport's Launch Towers are ideal, since Wasps circle the area and struggle to pressure players who stay elevated. Bring enough medium ammo, a light shield, and some healing, then settle in and pick them apart. Popping their blades to force crashes keeps things safe and predictable. If you're patient and watch your extraction timing near the Central Elevator, you can hit the damage requirement without ever feeling overwhelmed. One of the more relaxed objectives this week is harvesting plants. You're looking specifically for things like mushrooms, great mullein, and agave, so fruits don't count. Maps with Lush Bloom active are the best choice, since nodes are more plentiful, and that modifier rotates every couple of hours. Speed matters more than perfection here, so adrenaline shots help a lot when you're racing other players between nodes. You'll often finish this objective naturally while moving between combat zones, especially on maps like Dam Battlegrounds during Night Raid or storm conditions. The final trial overlaps nicely with earlier ones by asking you to damage Rocketeers, Leapers, or Bastions. Areas like The Blue Gate in Buried City or the Launch Towers in Spaceport are great for Rocketeer spawns, especially near Reinforced Reception. Load up on ammo, medium shields, and bandages, then tailor your explosives to the enemy type you're focusing on. Luring these enemies into tighter spaces makes fights far more manageable. Taking down two minibosses usually maxes out the points, but if you're feeling confident, pushing further with explosives can boost your leaderboard score without much added risk. If you want to three-star everything efficiently, the key is chaining objectives together instead of treating them separately. Spaceport and Buried City both work well under bonus conditions. Start by hunting Bastions or other minibosses, pick off Wasps from elevated spots, clear buildings for small enemy kills, and grab plant nodes as you move between areas. Squadding up can make Bastions faster if you're struggling solo, but it's still very doable alone with good positioning. Most strong runs hit three stars in under 20 minutes per map. Week 14 rewards players who bring flexible loadouts and know enemy spawns well, making it a great setup for pushing ranks and grabbing cosmetics as Season 2 ramps up. As a trusted gaming service platform, RSVSR helps players stay up to date with ARC Raiders guides, tips, and in-game details. Visit https://www.rsvsr.com/arc-raiders-items for the latest deals and services to enhance your ARC Raiders experience.0 Yorumlar 0 hisse senetleri 1268 Views
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